simulo.Transform
Transform node for grouping and positioning objects.
A Transform creates a coordinate frame in the scene graph. Entities added to a Transform inherit its position/rotation offset.
This is used to position robots and other entities at specific locations in the scene.
Attributes:
translation— Position offset (x, y, z) in metersrotation— Rotation as quaternion (w, x, y, z) - optional
Example:
import simulo
# Create transforms at different positionst1 = simulo.Transform(translation=(2.75, 0, 0))t2 = simulo.Transform(translation=(-2.75, 0, 0))
# Create robot with actuatorrobot = simulo.Robot(asset=simulo.Asset.usd("builtin://pick_and_place"))robot.add_actuator(gripper, attach_to="picker_head/SurfaceGripper")
# Add robot to each transformt1.add(robot)t2.add(robot)
# Add transforms to scenescene.add(t1, at="/World/Origin1")scene.add(t2, at="/World/Origin2")Backend Mapping: IsaacLab: Maps to Xform prim with translation
simulo.Transform( translation: Tuple[float, float, float] = (0.0, 0.0, 0.0), rotation: Optional[Tuple[float, float, float, float]] = None,)Transform.add(entity: Any, at: str = '') -> TransformAdd an entity to this transform.
Args:
entity— Entity to add (Robot, primitive, etc.)at— Relative path under this transform (e.g., “Robot”)
Returns:
Self for method chaining
children
Section titled “children”Transform.children: List[Tuple[Any, str]]property
Get list of (entity, relative_path) tuples.